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It's a steep uphill climb for the developer of a first-person shooter to make its game stand out in one of the most saturated genres around, but it's far from impossible. EA DICE did it last year with Battlefield: Bad Company by infusing its shooter with an infectious sense of humor that never felt out of place in the game's warzone setting. The team from Stockholm is now hard at work on Battlefield: Bad Company 2, which it unveiled during last week's Game Developers Conference here in San Francisco.

The unveiling was a brief gameplay demo--really more of a teaser--clocking in at around 10 minutes. The first revelation was the complete return of the first game's crew. B Company is back in full force with Marlowe, Sweetwater, Haggard, and Redford all coming back for more. The team is introduced in a snowy mountain village near the Russian border, though the reasons for their visit to this locale were never disclosed.

The demo began with a bit of banter between the members of B Company. They're trying to decide how to infiltrate the village, but they quickly notice Sergeant Redford sneaking way off in the distance. Just as they're trying to figure out what he's up to, Redford plants a knife in the neck of an enemy soldier. This elicits a disgusted reaction from the group, likely because they know things are about to go pear-shaped.

And that's exactly what happens, with every enemy soldier coming after them. The team pushed forward through the Russian village using the familiar combination of assault rifles, barrel-mounted grenade launchers, and any other destructive weapon they could get their hands on. The action was similar to what made the first game so exciting--that is to say, lots of destructive elements. And the scale of the destruction has expanded on the micro and macro levels. Surface penetration means cover will chip away when you spend too much time behind a crate, and entire buildings seem like they're much quicker to come tumbling down compared to the stubbornly resilient building frames in the first game. At one point, we saw an entire radio tower come slowly toppling down to the ground.

Another change we noticed is the level of tension during firefights. The music is a lot more dramatic than the tunes accompanying you during the first game. It began as a slow, pounding rhythm with a deep bottom end. Then, the music picked up as the team moved from the on-foot section to an on-rails vehicle sequence that forced them to shoot ATVs, trucks, and helicopters trailing them on snowy mountain roads.

The demo was quick, but it left us impressed. We wish we could have heard more dialogue between the members of B Company since those absurd exchanges were one of the first game's most shining attributes. We're not sure when we'll get a taste of that, but we do know that EA is planning to unveil its multiplayer plans at E3. Stay tuned for more.

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Este blog encontraras lo ultimo en videoJuegos y disfrutaras de algunos Glitches y cheats de alguno de ellos

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Hi all, Seen a few people doing this lately so if your wondering how its done then watch this video. This is how quite a few people are getting nukes and stuff. I'm presuming most of you have seen someone doing these weird actions. I've seen quite a few people doing this on my team and caught a few on opposing teams doing it so I'm guessing its spreading like wildfire atm. Well as with any glitch they have to wait until its ruining the game until its fixed so I'm letting everyone know how its done.

1. go over a gun
2.knife and in the middle of the knife pick up the gun
3.immediatly after u pick up the gun pull out your care package
4.then drop tactical insertion
5.while he is sparking the flare be clicking RT to throw crate
6.pick it up and call your killstreak in and then you will have another care package
7.Rinse and Repeat

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