Jumping from a brief teaser trailer to a half-hour live game demo in the space of a week is a brave way to build interest in a game, but Bethesda seems to be handling it well. Brink is the new, futuristic first-person shooter from Quake Wars studio Splash Damage, which has gone to great lengths to inject some personality into this sometimes-predictable genre. We got our first taste of Brink in a hands-off demo at Bethesda's booth during E3 2009.
Brink takes place in the year 2035 in a floating city called The Ark: humanity's last refuge after Earth's near-total destruction. Two warring factions, the Security and the Resistance, are going head to head in a bid to outdo each other and take control of The Ark. What sets Brink apart from other shooters is that players do not take on the role of a pre-assigned protagonist. Rather, they create their own using the game's character-customization tool. You can take your pick from a variety of clothes, face shapes, hairstyles, scars, weapons, tattoos, and quirky add-ons such as bloody bandages. You can even pick your race. Players are also given the choice to pick from the two factions and play the entire campaign in both.
Splash Damage CEO Paul Wedgewood began the Brink demo with an abandoned airport just outside The Ark to demonstrate the game's S.M.A.R.T system (Smooth Movement Across Random Terrain). The system looks set to work a lot like Mirror's Edge, whereby jumping from platform to platform is achieved simply by moving the camera in the direction in which you want your character to go. In the demo, Wedgewood reached a higher platform by holding down the sprint button and pointing the camera upward, which prompted his character to jump to the destination.
In the next part of the demo we were taken to The Ark dockyards, where Wedgewood demonstrated the different combat roles in the Security faction. Splash Damage has really tried to do something new by introducing this element of gameplay, and from what we saw it appears to work smoothly. Once you have picked a faction, players will also be able to pick a class of combat in that faction. For example, Wedgewood began the dockyards mission as an operative. However, he was soon prompted to change his class as he advanced through the mission when his team leader hinted that the team could really use an engineer to deactivate a particular switch and repair a land mine. When this happens, players will need to find one of the command posts scattered throughout the game and change classes as required. For example, Wedgewood had the option of becoming an engineer or a soldier, and chose engineer. Each class has its own benefits and preconfigured weapon layouts (which players can choose themselves). The class menu also shows players how many experience points they will receive for becoming a certain class and completing that mission.
Posted by
DianCrod


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