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Interstellar Marines has had an interesting development. A first-person shooter conceived by Zero Point Software in the early 2000s, it was prototyped using a well-known game engine and then shopped around to the big publishers at the Games Developers Conference. However, the developers were deterred by the amount of changes that publishers wanted to make to their game and decided to remain independent while continuing to work on the game. The result is a game that’s being driven by the community that surrounds it and who has a very real opportunity of shaping the way the final product turns out. Zero Point Software recently dropped by our London office to show us the latest technology behind Interstellar Marines, as well as its vision for the future of what they call ‘AAA Indie.’
According to game director Kim Jørgensen, the aim for Interstellar Marines is to present “first contact with an alien race in a believable and even philosophical way.” You play one of these marines, working for the galactic equivalent of NATO, and you start the game scouting out Mars before moving onto a space station. There will be three types of enemies--high-level humans, like soldiers; low-level humans, like scientists; and numerous alien life forms, all of which have their own independent AI routines. The whole game is designed to be a short co-op experience for up to four people, with dynamic AI and enemy placement encouraging multiple play-throughs.
That's what the team has planned for the game, anyway. At the moment, Zero Point has a number of demos that it uses to show proof of concept. The first is a demo built using high-end technology, but as it was created using the demo version of the tools, it can’t be shown publicly. It’s a shame because it shows a high level of skill in terms of lighting, water, and organic effects, and while it's showing its age now, the demo allows us to get a feel for the atmosphere Zero Point is trying to achieve. The inspiration from such films as Aliens is obvious, as is F.E.A.R. in terms of graphics and sound, and while Jørgensen acknowledges the influences, he promises a story that won’t just retread sci-fi shooter cliches.

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Hi all, Seen a few people doing this lately so if your wondering how its done then watch this video. This is how quite a few people are getting nukes and stuff. I'm presuming most of you have seen someone doing these weird actions. I've seen quite a few people doing this on my team and caught a few on opposing teams doing it so I'm guessing its spreading like wildfire atm. Well as with any glitch they have to wait until its ruining the game until its fixed so I'm letting everyone know how its done.

1. go over a gun
2.knife and in the middle of the knife pick up the gun
3.immediatly after u pick up the gun pull out your care package
4.then drop tactical insertion
5.while he is sparking the flare be clicking RT to throw crate
6.pick it up and call your killstreak in and then you will have another care package
7.Rinse and Repeat

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